Spatial computing · a visual roadmap

Perfectly
skinnable VR

When the physical home supplies the structure, while software supplies almost everything the eye perceives.

A question, a forecast, and five competing views of an editable reality

The central forecast

First answer · timeline at a glance
2026—28

Lightweight MR

Split compute brings 100–200 g eyewear within reach.

2028—31

Convincing skins

Rooms become semantically understood and rapidly retextured.

2031—35

Near-retinal MR

HDR, depth and materials become highly persuasive.

2035—39

Coherent reality

Lighting, reflections and moving things begin to agree.

2040—44

99% threshold

The mainstream, puck-assisted consumer target.

2045—50+

Beyond the brief

Standalone glasses and the hardest optical edge cases.